Section 01 · 5 entries
Falls
Descent, and why arrival is the whole problem. Every entry below names one piece of apparatus and what it is holding.

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A High Fall Is a Machine You Land InsideSixty feet is two seconds; the job is the six days before it. The breakdown, the rehearsal at half height, the bag going up, and why the fall itself is the least interesting part of the operation.
ManagesSixty feet of freefall
Turns it intoVelocity into a designed collapse -
What the Pad Is Actually DoingA mat stack turns a short hard stop into a long soft one. The physics of spreading a deceleration over distance, and why the depth of the stack is the whole design.
ManagesImpact at the end of a fall
Turns it intoA hard stop into a long one -
The Box RigCardboard cells that crush in sequence so the stop is spread over a metre of collapse. An old solution that still does something modern materials do not.
ManagesKinetic energy at landing
Turns it intoSpeed into a metre of crush -
Descenders and DeceleratorsControlled descent as an engineered process: what the drum is regulating and why the last few feet are the part that matters.
ManagesDescent rate on a line
Turns it intoA drop into a curve -
The Tower Is Scenery for the CrewScaffold as both a filmed object and a working structure, and the two different sets of requirements it has to satisfy at once.
ManagesThe departure point
Turns it intoHeight into a fixed mark